DmC Demo Glitches - Post your findings here

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DmC Demo Glitches - Post your findings here

#1 Post by ChaserTech » Wed Nov 28, 2012 11:18 pm

I think we all know that the DmC demo is full of glitches at this point. Kinda worries me if a good amount of them <strike>will</strike> won't* (edit) be fixed. Then again, the gameplay is quite bland and sloppy.

Here's a small compilation of stuff that I've found earlier today. Didn't take me too long to find them at all too. Sorry horribly explaining stuff in the video. lol


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Last edited by ChaserTech on Thu Nov 29, 2012 6:58 am, edited 1 time in total.

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#2 Post by Dudacles » Thu Nov 29, 2012 2:27 am

Kinda worries me if a good amount of them will be fixed. Then again, the gameplay is quite bland and sloppy.
What, you don't want them to fix the glitches?
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Re: DmC Demo Glitches - Post your findings here

#3 Post by Oreo » Thu Nov 29, 2012 6:48 am

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/74iB9FoteM8?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9jPxeNzQ5nw?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/74iB9FoteM8?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dh_PJBYdRkY?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Last edited by Oreo on Fri Nov 30, 2012 4:51 am, edited 1 time in total.
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#4 Post by ChaserTech » Thu Nov 29, 2012 6:55 am

Dudacles wrote:
Kinda worries me if a good amount of them will be fixed. Then again, the gameplay is quite bland and sloppy.
What, you don't want them to fix the glitches?
Whoops, I meant "won't be fixed" Sorry about that.
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#5 Post by v4lor » Thu Nov 29, 2012 7:31 am

@Oreo: I know you posted the second one already, super lulzy as it is.. But that first one takes the cake. Ya know, if it wasn't a lie.

Probably the "Ummm", but still, classic. Good show.

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#6 Post by Phoenon » Thu Nov 29, 2012 7:57 am

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/32KfoRc9Lhc?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/32KfoRc9Lhc?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/PZx7Q8y8LIw?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PZx7Q8y8LIw?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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#7 Post by Archon473 » Sat Dec 01, 2012 4:16 am

Maintaining a charged shot is cool. Preserving your style meter is hilarious.

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#8 Post by ChaserTech » Thu Dec 06, 2012 12:23 am

Got a bunch of glitches for you guys, mainly from someone who's been breaking the demo recently. The original upload for some reason decided to disable embedding. Don't know why.


DmC: Framerate issues (Xbox 360)

DmC: Framerate issues (PS3)

DmC Demo: *New* Shortcut and Glitch [Secret Ingredient]

DmC Demo: Out of Barrier glitch

DmC Demo: Out of The Map! glitch

DmC Demo: Invincible Dante glitch
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#9 Post by v4lor » Sat Dec 22, 2012 4:00 am

Anyone else run into the issue where you try to demon pull the shield away from one of those flying-baby-things then try to angel-pull to them, only to have the button to angel-pull (Square or X, depending on the system) stop working completely?

I'm not sure if it's an issue with the pull, the enemy type, or the switch delay.

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#10 Post by Thin Red Paste » Sat Dec 22, 2012 6:00 am

i did run into that once, actually. I'm not sure if it started working again on its own after a while or if i did something to unstick it.
Fuck this shit, I'm going to bed.

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#11 Post by Psychochild » Sat Dec 22, 2012 11:35 am

Ran into Oreo's Air Prop Shredder glitch, though I had used Rake to reflect a Cherub bolt while I was JCing a chainsaw dude.

Weirdest fucking thing.

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#12 Post by v4lor » Sat Dec 22, 2012 8:08 pm

Thin Red Paste wrote:i did run into that once, actually. I'm not sure if it started working again on its own after a while or if i did something to unstick it.
The last time I got it, I keep my finger on Angel stance and ran around mashing Square to see if it would wear off. It did not. I had to release Angel stance and enter it again to make the button function.

I think it's the game flipping out from pushing buttons during the stance switch. I've had a lot of issues where I enter a stance from Rebellion to pull, and despite being able to see the weapon for the stance on his back, he would still fire off E&I a few times. I've also had it outside of E&I/Pulls, where I would Helmbreaker and switch to another stance to relaunch, only to have Dante do a Hightime.

It's almost as if the game wants to fire E&I, but since he's in Angel and doesn't have access to it, the game refuses to do anything at all.

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#13 Post by Phoenon » Thu Jan 10, 2013 10:50 pm

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/-xmowrBZPKA?hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-xmowrBZPKA?hl=en_US&version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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#14 Post by Gerbil Zero » Thu Jan 10, 2013 11:13 pm

hahahaha

Great.

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#15 Post by Psychochild » Sat Jan 19, 2013 10:50 pm

I move to have this topic renamed to the DmC Glitches thread, seeing as how not a single fucking thing was changed between the demo and release. To kick things off, Out of Bounds level glitches!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/goHavyrSoiY?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/goHavyrSoiY?ve ... n_US&rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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#16 Post by DelusionaryKiller » Sun Jan 20, 2013 7:40 am

Those glitches are just hilarious.

Someone should make a TAS Speedrun of the game.
Who knows, maybe it'll be the fastest one in the world.
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#17 Post by Super Dante » Sun Jan 20, 2013 4:19 pm

DelusionaryKiller wrote:Those glitches are just hilarious.

Someone should make a TAS Speedrun of the game.
Who knows, maybe it'll be the fastest one in the world.
You mean out of all games or simply in regards to the DMC series? It'll take a severely broken game to ever beat Castlevania Harmony of Dissonance's absurd Maxim TAS record if you mean out of all games available.

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#18 Post by Master Ry » Sun Jan 27, 2013 1:05 am

Good Christ, how can a game in this generation have so many bugs?
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#19 Post by v4lor » Sun Jan 27, 2013 1:34 am

Master Ry wrote:Good Christ, how can a game in this generation have so many bugs?
Probably because they spent all their money on mo-cap in the Avatar studios instead of on creating a solid game.

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#20 Post by DelusionaryKiller » Sun Jan 27, 2013 5:35 am

Super Dante wrote:You mean out of all games or simply in regards to the DMC series? It'll take a severely broken game to ever beat Castlevania Harmony of Dissonance's absurd Maxim TAS record if you mean out of all games available.
In regards to the DMC series, I'll definitely be the fastest.
Games in general, not really, though it would be awesome if someone did a DmC TAS. Imagine, going on top of maps and using the Angel Glide glitch.
v4lor wrote:
Master Ry wrote:Good Christ, how can a game in this generation have so many bugs?
Probably because they spent all their money on mo-cap in the Avatar studios instead of on creating a solid game.
And the possible paid reviews...
TamTam probably tested the game out SSSensational skills.

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#21 Post by Psychochild » Mon Jan 28, 2013 5:53 pm

Fun fact. If you are Demon Dodging, you have the slow-motion effect triggered and you are frozen by a Frost Knight, the slow-motion effect will continue to persist until you either get smacked out of the ice crystal, or it breaks naturally.

Of course, you're still sitting there for fifteen seconds either which way so don't use Demon Dodge against Icicles if you're not confident you can evade it.

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#22 Post by Kingwel » Wed Jan 30, 2013 2:51 am

I stumbled upon this kind of glitch:
When I was at one of the parts of Lilith's stage, I used the stinger to get to the point where it triggers a mini-cutscene and a battle begins.
But before the mini-cutscene triggered, I pressed the sword button again and it changed to Trillion Stab, so the mini-cutscene began and I had the Trillion Stab effect all over Donte's sword.

And then the demons appeared and apparently my Trillion Stab was never-ending, even if I didn't touched a button.
Of course, the floor had that "change to demon weapon" effect so I got damage and Donte stopped his move.

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#23 Post by sshplur » Fri Feb 01, 2013 1:49 pm

Too many Trillion Stabsss

<object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/98C_tvVXONs?hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/98C_tvVXONs?hl ... on=3&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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#24 Post by Phoenon » Fri Feb 01, 2013 11:36 pm

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#25 Post by Cedrus » Mon Feb 04, 2013 7:21 am


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#26 Post by Psychochild » Mon Feb 04, 2013 7:22 am

0:29 on.

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/ywWe1y1S_Rs?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ywWe1y1S_Rs?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Dat Shotgun.

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#27 Post by v4lor » Mon Feb 04, 2013 10:50 pm

lol wtf

Why?

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#28 Post by Psychochild » Mon Feb 04, 2013 11:03 pm

v4lor wrote:lol wtf

Why?
Why what?

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#29 Post by v4lor » Tue Feb 05, 2013 12:20 am

Why did that enemy launch into oblivion? Admittedly I don't use the shotgun that much, but anytime I've done a relaunch with it the enemy doesn't turn into superman.

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#30 Post by Psychochild » Tue Feb 05, 2013 4:34 am

v4lor wrote:Why did that enemy launch into oblivion? Admittedly I don't use the shotgun that much, but anytime I've done a relaunch with it the enemy doesn't turn into superman.
I'm on the PC release. Anyway, I've found that it's rare, but it's not a fluke - If you pop an enemy while it's on the ground, there's a chance it'll go flying off into oblivion. What's astounding is that Dante should've been WELL outside the knockback range of the shotgun and the angle that the shot was made from shouldn't result in such a violent blast straight into the sky. It's not a just-frame thing, it just -happens-.

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#31 Post by Phoenon » Sat Feb 09, 2013 12:48 am

<object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/AovdqybOCmE?ve ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AovdqybOCmE?version=3&hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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#32 Post by Psychochild » Tue Feb 12, 2013 7:41 am

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/fdyLahqEQIw?hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fdyLahqEQIw?hl=en_US&version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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#33 Post by Tecarmel » Wed Feb 20, 2013 4:54 am


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#34 Post by v4lor » Wed Feb 20, 2013 5:43 am


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#35 Post by Ely » Wed Feb 20, 2013 7:10 am

I sing that song almost all the time at karaoke. I would LOVE to have that video in the background as I sang...
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#36 Post by v4lor » Sat Feb 23, 2013 9:57 pm

Okay, maybe I'm not understanding something here, but.. Is anyone else having problematic occurrences with the enemies where they either a) die for no reason or b) disappear completely?

I just played M12, and the Butcher I was fighting died for literally no reason. I was fighting him, half-dicking around his core was cracked. Mainly I was looking to trigger a demon dodge. He was walking towards me, and I was just standing there as most enemies allow you to do so, when he threw his arms wide, howled, and exploded. Do they have an attack where they suicide at low health, was his AI glitched and not realizing that he was actually dead and still just defaulted into attacking me until it fixed itself... what? This isn't the first time I've experienced it with these enemies, but every time prior I'd been plugging away with E&I (for no reason other than for something to do, since standing around sucks, and I've never had any indication that E&I actually damages them).

In that very same mission, I was fighting the two Rage enemies, hadn't hit one of them at all (except for an accidental Aquila Buy In), and when I killed the one I was focusing on it did that stupid little slow-mo "I killed the last enemy I'm badass" snip... The other Rage had just vanished. Again, this isn't the first time I've seen this happen with enemies, and I definitely didn't see any "style reward" or whatever they call those little pop-ups under the style meter for doing things.

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#37 Post by v4lor » Sat Feb 23, 2013 11:40 pm

And now another glitch: Gold Traversal (in M17). Fell during one of the segments. Instead of waiting forever for Dino to fall, I did a Helmbreaker to speed up the fall. Cue infinite falling. Hit "Restart Secret Mission" yielding the timer restarting, but Dante is still just falling. Hitting "Quit Secret Mission" removed the timer, and still he falls. Can't pause the game now, so there goes 20 minutes of my life.

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#38 Post by Thin Red Paste » Sun Feb 24, 2013 7:02 am

I think when the butchers are enraged their health drains or something. I've had it happen where I just stared at them for a while and eventually they exploded on their own.
Fuck this shit, I'm going to bed.

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Re: DmC Demo Glitches - Post your findings here

#39 Post by AbsentNova » Sat Mar 23, 2013 7:45 am


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Re: DmC Demo Glitches - Post your findings here

#40 Post by v4lor » Sat Mar 23, 2013 8:25 am

*groan* You know, I'm almost starting to feel sorry for Ninja Theory for how badly they failed in pretty much every regard.

At least, until I pop in DMC4 and get all pissed off again.

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Re: DmC Demo Glitches - Post your findings here

#41 Post by AbsentNova » Thu Mar 28, 2013 4:04 am

http://www.youtube.com/watch?v=cKmtDAio ... Jc&index=5

I found this one especially hilarious.

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